This looks like a good place for this to permanently be...
TIPS FROM SUPER TROOPER:
now, if you find yourself trying to find a place on the map to make it difficult for the zombies to get you, then 9 out of 10 times, the spot you are looking for is illegal.
the only reason why it should be difficult for zombies (all kinds) to get you, is because they cannot pass your wall of bullets, or you have super ninja skills with assault class (like me)
because they don't know how to use the map as a human player would
ie: vents, roofs, light-poles, on top of something where they can't reach you, behind a glass and they just stare at you on the other side, or using map items to barricade yourself against the horde of zombies
"camp where zombies never/rarely get you and kill them" over time, is extremely boring, and very inconsiderate of your dead team waiting....if camping was legal, the player that's dead would have to wait what anywhere from 20 min- 1 hour for you to finally pass the day
no matter how good the barricade you made, or how good of a camping spot you found, the gameplay will always be the same boring thing (click click click, reload, click click click, reload)
there are 4 available classes that make 1 single working cell: medic - support - sniper - assault
each class helping the other, and with the right team work, passing all 25 days is absolutely possible without camping/barricading
should be intense, difficult, but not impossible.
here's an example, a template if you will:

Assault class: with its extra speed, and cunning abilities, should be able to successfully pull zombies away from your team that crossed the line between success and failure, life and death, and should be able to make it back to his team to be healed (assault class has enough speed to outrun ALL zombies, even the last boss on day 25...just learn their attack patterns, and run around them accordingly, i have successfully "danced" with the last boss with this class so it is possible)
Support class: enables the machine gun. holds the line pretty well, and has the ability to give ammo to teammates (a line of supports creates a wall of bullets very hard for zombies to pass)
Medic class: heals teammates, cannot heal themselves, more than one medic healing at the same time increases healing speed (medics healing support classes makes a pretty strong "wall" against zombies)
Sniper class: enables all sniper rifles. when zombies come in swarms, a scoped in sniper keeps zombies at bay, providing extra support to hold the line (a sniper who stays scoped in, can slow down the flow of zombies coming towards you to a point where it slows progress....keep that in mind if you like to snipe)
this is my idea of a single working cell, compromised of all 4 classes.
placement of this cell on a map is also critical, and only works best if the zombies come straight at you
i hope i made sense lol, and im glad you like the server !!

THE TROOP HAS SPOKEN.
THE END.
*feel free to add anything guys*
